You'll gain valuable intelligence on enemy positions and they will do damage to enemy encampments no matter how they've been upgraded, making it significantly easier on your forces when you launch a main attack. Spawn Banelings is an excellent scouting and harassment ability from the instant a mission starts spawn them, Attack Move, and keep doing this every chance you get. Mutalisks particularly can be stacked so they all received the boost, then make a quick surgical strike before it wears off. Wild Mutation has minimal applications on maps where Kerrigan is forced to solo, but can be very powerful on maps where the player has an army. Some light tactical analysis will be given for the abilities of each tier, which may help players in deciding what to use in each tier.
Only one ability from each tier may be active at once. Kerrigan's abilities may be altered between missions. The transformation also causes her to instantly gain 10 levels. After this transformation, Kerrigan unlocks a third column of abilities for each tier, and her maximum energy decreases to 100, but her energy regeneration rate substantially increases. Īfter " The Crucible," she becomes the Primal Queen of Blades, resembling her old form. At maximum level, Level 70, Kerrigan has 800 HP, deals 50 damage, has 110 maximum energy, and 3 armor. As Kerrigan levels up, her stats increase and she gains access to more abilities. In numerous missions, the player will be given optional objectives that will level up Kerrigan.
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She also appears as an uncontrolled ally hero unit in " Harbinger of Oblivion" and " Into the Void", having the same abilities, plus Apocalypse. She is identical to her fully leveled hero unit in Heart of the Swarm, with the abilities Kinetic Blast, Chain Reaction, Spawn Banelings, and Fury. Kerrigan is controlled as a hero unit in " The Infinite Cycle" in Legacy of the Void. Kerrigan's revival always takes 60 seconds. She can die and "respawn" endless times in most missions at a hatchery: the exceptions are, obviously, when there is no hatchery available to a player and if the primary hatchery is destroyed. Kerrigan focuses on increasing her personal power through mutations while the zerg protect her. In Heart of the Swarm, the campaign operates similarly to an RPG. After the first three missions of the campaign are completed, she discards her rifle and instead shoots psionic shockwaves from her hands. She initially appears very human, and is armed with a C-20A rifle. 6 Sarah Kerrigan is the primary hero unit of the StarCraft II: Heart of the Swarm campaign.